(Fires 27 DD HE bullets of 28 base damage each. Once per battle, when this ship's HP falls below 30%: decreases its DMG taken by 50% for 5s, then restores 5% (15%) of its max HP. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD. When this ship launches an airstrike, reveal the location of all enemy submarines for 5s (10s) and decrease their speed by 40%. I wrote this guide to help myself understand the complex and expensive Meowfficer system. Increases this ship's DMG dealt against Sirens by 4% (10%). Decrease the chance of encountering ambush for equipped fleet based on Support stat (actually Directives?). After this boat retrieves Canguro, she resumes moving and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Additionally, launch a special barrage of anti-submarine swordfish planes (barrage damage scales with skill level). Increases this boat's Torpedo Crit Rate by 10% (20%). Increases this ship's DMG dealt to enemy CLs and CVLs by 4% (10%). Otherwise, grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontmost position of your Vanguard. A fairly average destroyer buffing cat. Increases this ship's FP and ASW by 1% (10%). If this ship is equipped with a HE Main Gun: increases the DMG this ship deals to BBs and BCs by 4% (10%). [Operation Siren] Increase Reload of Destroyers in the fleet by 5% (15%). Azur Lane Ara Ara Tier List. Theyre not top-of-the-class ships like those in S Tier, but still rank quite high in our list. 10s cooldown between activations. During battle, enemies that have been afloat for at least 2s take 1% (10%) more damage from your ships. Can activate only once every 10s. When taking damage, 4% (10%) chance to fire a special barrage; 5s cool down after activation. When battle starts: makes a divination that will apply a random buff to self. The proximity barrage has a 15s cooldown between activations. While alive in fleet, reduces Burn damage taken by the Main Fleet by 5% (15%) and increases their Evasion Rate by 4% (10%). Flare lasts 10s. He describes himself as a dedicated gamer and programmer. For the first 45s of the battle: increases this ship's FP and TRP by 4.5% (12%). These particular stat boosts are locked based on the cat you are using. Every 20s, 30% (60%) chance to increase all Cruisers' Firepower and Torpedo stat by 5% (20%) for 10s. Once per battle, when this barrage is fired: decreases this ship's DMG taken by 10% (20%) until the end of the battle. Every 20s after battle starts, 50% (100%) chance to fire a special barrage (damage scales with skill level). [Operation Siren] Increases this ship's DMG with AP by 15% (25%). Increases own damage dealt to CVs by 5% (20%). Increases this ship's AVI by 5% and AA by 5% (15%). If equipped with the. : Increases Reload by 4.5% (12%). Depending on main battery shell type, increase same shell type damage by 10% (20%), decrease damage received from same shell type by 10% (20%). This ship gains a special Lv.1 (Lv.10) Secondary Gun during battle (DMG is based on the skill's level) which inflicts the Icebind debuff to enemies hit, decreasing their SPD by 2% for 4s (can be stacked up to 10 times; repeat activations while the debuff is active also refresh its duration). Every 20s: 50% (100%) chance to launch a special barrage (DMG is based on the skill's level). If this ship is equipped with a high-caliber main gun (280mm or higher), fire this barrage every 4 times the ship fires its main guns instead of 8, and improve this special barrage. Every 20s: 30% (60%) chance to fire a unique barrage (damage increases with skill level). (Armor-Broken enemies take 8% more damage for 20.0s. When the HP of a CV or CVL in your fleet falls below 20% as a result of DMG taken: restores 10% of that ship's max HP (can only activate once per ship). When this ship fires her Main Guns: 15% (30%) chance to increase this ship's Main Gun DMG by 50% for 3s and AA by 5% (15%) for 5s. If you like to have only one type of ship in your front-lines or your back-lines then select the talents that maximize what your Battleships, Carriers, Cruisers, or Destroyers can do and put them on cats that match those ship types. They have the least priority and must be replaced as soon as possible. Apply an HP barrier on self that can absorb up to 5% of this ship's max HP and lasts for up to 4s. When this ship launches an Airstrike: your Vanguard recovers 1.5% (5%) of their max HP and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). 5. Every time this ship fires her Main Guns: increases this ship's FP and AA by 1.5% (5%) (can be stacked up to 6 times). If there are other Iron Blood ships in your fleet, after 5s, lowers your Iron Blood ships' HP by 11 and increases their FP by 1% (10%). Every 20s, 40% (70%) chance to increase own Firepower by 30% (50%) and Reload by 100% (200%) for 10s. Increase this ship's FP, TRP, and RLD by 1.5% (7%) for each CV/CVL in your fleet. Every 15s after the start of the battle: fires a Lv.1 (Lv.10) barrage using special ammo and poker ammo (DMG is based on the skill's level). 10s after the start of the battle: fires a special torpedo barrage (DMG scales with levels) and decreases this ship's DMG taken by 1.5% (6%) for 50s. Very technical cat that's likely to help you clean up any mistakes. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. Honestly, both Usagi and CN tier list are starting to be more misguiding than helpful, with them overrating or under rating ship for really weird reason. The experience granted depends on the following: Each Meowfficer has three stats: Support (aka Logistics), Directives (aka Command), and Tactics. While equipped as Staff Cat, increase Accuracy of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. The Tier Guides are less of a tierlist and more of a compendium of all the relevant units in the game: they are meant to tell you who's good at what, why is it good at that and how good it is, not who you should be using (as that is a very subjective thing and different players value different characteristics differently). Every 20s, 50% (80%) chance to release a powerful barrage, while increasing own critical damage dealt by 30% (50%) and reducing aviation damage taken by the Escort Fleet by 10% (30%) for 10s. If this ship is sortied with any, At the start of the battle, increases this ship's FP, RLD, and Accuracy by 1% (5%) for each. The individual parts of this cat's inherent talent sound great on paper, it's just a shame that it's stat line is more oriented towards front-line ships. Misaligned stats make it a good all rounder instead of a carrier specialist. Every 30s, spawns 2 rotating shields for 5s (15s) that block up to 8 shots. 5s after the battle starts: fires a Lv.1 (Lv.10) special barrage; every 10s after that: fires an upgraded version of this barrage and also increases this ship's Crit Rate and Crit DMG by 1% (10%) (barrage DMG is based on the skill's level; barrage upgrade effect and Crit-related effects can only activate up to 2 times per battle). When this ship enters the battle, and every 20s after that: performs a Lv.1 (Lv.10) special attack that slows enemies hit by 40% for 6s (DMG is based on the skill's level). During the 3rd battle and onward of each sortie, decrease all damage your vanguard receives by 8%. Increases own Reload by 15% (35%). If this ship has the. Additionally, increases own Firepower by 4% (20%) for her first 3 battles of each sortie. These cats could come in handy during future Special (SP) stages that follow the format of Ashen Simulacrum's SP stage. Does not stack with other command skills that have similar effect. When Commander Cat and there are 4 or more Royal Navy ships in the assigned fleet decrease the damage taken by the vanguard for 30 seconds after the start of battle. Meowfficers are companions that you can assign to your fleets in the fleet composition screen. We and our partners use cookies to Store and/or access information on a device. Additionally, when this ship's HP falls below 50%: for 8s, increases this ship's EVA by 15% (30%) and restores a total of 8% of its max HP (this effect can only be triggered twice per battle). When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. When Commander Cat and not engaged with an enemy fleet, if you have a single DD in your fleet you can maneuver to an adjacent square and swap places with the fleet currently in combat. During sortie, if your Vanguard consists of only this ship and destroyers: increases this ship's Speed by 4 and increases the damage it deals to enemy destroyers and light cruisers by 5% (20%). Increases this ship's FP and ACC by 1% (10%). When this ship sinks an enemy: increases this ship's EVA and AA by 0.5% (5%) until the end of the battle (can be stacked up to 3 times). Every 15s: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Fantastic Staff Cat. based on Support stat (actually Tactics?). Apply all of the following buffs, regardless of this ship's position: For the first 2 Airstrikes this ship launches: decreases Airstrike reload time by 5% (25%), and launches extra Suisei bombers along with those Airstrikes. "Large": 1.2% bonus per 100 Meowfficer stat. - 5:55How Do I Level Them Up? When assigned as the Command Cat: increases the EVA of all Royal Navy ships in your fleet by a large amount based on the Support stat. Additionally, when this ship launches an Airstrike: heals all ships in your Vanguard for 1.5% (7%) and your Main Fleet for 1% (3.5%) of their respective max HP. Lucky for you, we at Shadow Knight Gaming have already completed both tasks for you by making a tier list for the characters. Every 20s: increases this ship's Speed by 5 and FP by 5% (20%) for 10s. Increase the FP and AA of each Eagle Union ship in your vanguard by, Increase the AVI and AA of each Eagle Union ship in your main fleet by. When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). When this ship hits an enemy with a torpedo: increases this ship's EVA by 1% (10%) for 10s. Five seconds after an airstrike is ready to launch, trigger a special torpedo and plane barrage. When sortied as Flagship: increases all your Sakura Empire ships' FP by 4% (10%) and RLD and Accuracy by 5% (20%). Every 15s during battle: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship launches an Airstrike: increases your Main Fleet's AVI by 5% (15%) and FP by 4% (10%) for 8s. Fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and spawns 2 shields that can each block up to 10 enemy shells, lasting for up to 5s. 10s after the battle starts, and every 20s after that, while a ship in your Main Fleet has between 20% and 90% HP remaining: [Non-Exercise Only] While this ship is above 40% HP: grants the "Musashi's Guardianship" status to all your other Main Fleet ships. At the start of the battle: deploys a smokescreen and fires a special barrage; the smokescreen has a 15% (30%) chance to proc again every 15s after. If the third slot is equipped with a dive bomber, decrease the load time of this ship's first airstrike by 20% (50%). This barrage is unaffected by this ship's position in your Main Fleet. During battle, deploys "Jamming Field - Arizona META." When assigned as the Command Cat to a fleet with at least 4 Royal Navy ships: decreases the DMG your Vanguard takes for 30s after the battle starts based on the Support stat. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. For the first 60s after the battle starts: executes a Lv.1 (Lv.10) special slashing attack every 3s (DMG is based on the skill's level). After every 8 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage. Increases this ship's Speed by 3 (8). Does not stack with the same skill. Decreases the loading time of this ship's first wave of torpedoes by 20% (40%). This is therefore generally not advised. When this ship's torpedoes hit an enemy, decrease that enemy's Speed by 30% (60%) for 5s. 2: General Equipment Recommendation w. Ship Icon . 115s after battle starts: unleashes a devastating barrage (DMG is based on skill's level). Every battle, when this ship launches its first Airstrike: launches an additional seaplane airstrike; when it launches its second Airstrike and onwards: 40% (70%) chance to launch an additional torpedo bomber airstrike (DMG is based on the skill's level). If a ship's barrier breaks before its duration expires, that ship will become invincible for 2s. If this ship has a Fighter equipped in her second gear slot, whenever this ship launches an airstrike: At the beginning of battle, increase own Firepower and Torpedo stat by 9% (24%). The Aviation, Torpedo, and Firepower boosts are based on the AVERAGE of the 2 contributing stats. 10% - Value Bandages: Heals all ships in the fleet for 9 HP. When sortieing as Lead Ship, 10s after battle starts: launches a torpedo barrage (DMG scales with levels). When fighting humanoid Siren fleets or boss fleets: increases this ship's Crit DMG by 5% (8%). Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. If there are 3 ships in your Vanguard when the battle starts: increases this ship's TRP by 4.0% (10.0%). When sortied, receive 1 (3) Emergency Repairs. Increase this ship's FP, AA and RLD by 1.5% (6%) for every Royal Navy ship in your fleet at the start of the battle (Can be stacked up to 4 times.) Viewing from left to right and top to bottom in the Meowfficer panel in the fleet composition screen, you will see: When equipped in a fleet, they participate in battle and gain XP. For 10s, increases your Vanguard's DMG dealt by 5% (15%) and decreases your Main Fleet's DMG taken by 4% (10%). Increases this ship's DMG dealt by 1% (3%) for each Elemental Spirit she possesses. Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1% (3.5%) (can be stacked up to 6 times). Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 1% (10%) (does not stack); Launches a Lv.1 (Lv.10) special airstrike that can hit enemy SSs (DMG is based on the skill's level). Every 15s: summons 2 Lv.1 (Lv.10) Flea mini-submarines that fire torpedoes; the Fleas remain active for 10s and have a 70% chance to inflict a special Flooding ailment (lasts 10s) to enemies hit (the Fleas' DMG dealt is based on the skill's level and Kursk's TRP stat). AA INCREASED! For the first 30s of battle: increases this ship's Speed by 5 and FP by 15% (30%); after that, instead increases this ship's EVA by 5% (15%). Damage depends on skill level. At the start of the battle: increases this ship's EVA by 15% (35%) for 40s. Each second in combat, this ship has a 10% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5%) HP (this effect can only activate 2 times per battle). The first volley round of each main gun salvo is guaranteed to critically hit. Montpelier. Decrease incoming damage on self from planes and High Explosive shells by 5% (20%). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) airstrike (damage scales with skill level). Even better when in a fleet with BB, BC, and BBV ships. Enemies hit by this slashing attack take 3.5% (8%) increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level). Increases Critical rate and Critical damage dealt by 1.2% (3%). Increases own main gun's critical rate by 4.5% (12%), and critical damage by 30%. When firing main gun, 4% chance to increase own Evasion by 20% (50%) for 8s. Changes this ship's torpedoes to parallel spread. Also play XP is given per cat. RLD INCREASED! While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. Every 15s after the start of the battle: fires a Lv.1 (Lv.10) Muse barrage that increases DMG taken by 10% for 6s to all enemies hit; if only 1 enemy is hit then their Speed is also set to 0 for 3s and this ship fires an additional torpedo barrage (DMG is based on the skill's level). Volley round of each main gun, 4 % ( 25 %,... Access information on a device companions that you can assign to your fleets in the fleet 5. ( DMG scales with levels ) ( actually Tactics? ) take 1 (! As a dedicated gamer and programmer damage your vanguard receives by 8 % to! 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