asura race 5e

You ignore opportunity attacks during this movement. As an action blow your horn in an upbeat way to inspire all your allies in a 20 feet radius circle centered on you giving them advantage on their next hit. Asura have a strong sense of family and extended family, they affectionately refer to their children as progeny or offspring". Additionally, when you gain a level in this class, you can choose one of the skills you know and replace it with another skill that you could learn at that level. They tend to viciously purge the lands of dragons and their ilk, with longbow and traps made of their own light. A group of goblins surround an armored man thinking they've found a meal. At 1st level, gain proficiency in in the martial ranged weapons. As an action, use the tablets healing aura to remove one of the following conditions from each ally next to the tablet. Each trap takes a portion of your daily light, which you have an amount equal to your charisma modifier + proficiency bonus. Ability Score Increase Your Charisma score increases by 1. Some properties are followed by a number, and this number signifies an element of that property (outlined below). No matter what form it takes it always has six side star with an eye in the center. You can use this ability a number of times equal to your Wisdom modifier, maximum of 5 times per long rest. Asura tend to practice serial monogamy, in that they have a serious romantic relationship with only one other asura at a time. Since then, the Flame Legion has waged a war against the other three High Legions, hoping to restore the shaman caste to power. At the same time you take one point of exhaustion. Very, very few effect options require components. We are intelligent and drawn toward the luscious complexities of magic. While stowed the wings look like a the hilts of two long swords sticking out of the wears back. Languages You can speak, read, and write Common and Charr. Due to their history many charr shun religion. The elemental auras are presented here in alphabetical order. Creatures brought to 3 or lower intelligence by this weapon cannot cast spells. Evaporate (3 pp). At 15th level you can use your reaction to resist damage from an attack that deals acid, cold, fire, lightning, or poison damage. As an action the wielder can cast Daylight through the great sword as a 5th level spell. Ice Globe (3-7 pp). The wearer gains resistance to radiant damage. Yeah, I had made 6 races for people to play as (Charr, Tengu, Human, Norn, Asura, and Golem) I kept to just these because our timeline was closer to GW 1 than GW2. Now the wearer can activate the wings as a bonus action, and their fly speed is the same their walking speed. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Your demonic hand now does 1d8 necrotic damage. An Asura's alignment depends your point of view, but they are almost always Lawful in some way. If you make the save you take no damage, and half damage on a failed save. Hidden Stalker As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Your size is Medium. The Quaggan spirit can ritual cast Create or Destroy Water at 1st level. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Your subrace is determined by your sex, and is detailed below. The wielder's swimming speed becomes 50 feet. At 3rd level, you sacrifice your use of Heavy and Medium Armor to make the complex hand movement and gestures to cast the minor illusion cantrip and for the following spells. The staff has 8 charges and regains 1d4+1 expended charges daily at dawn. The effects of different elemental auras add together while the durations of the disciplines overlap. Facet of Strength (1 ep per round; conc.). The Blood Legion is one of the four High Legions in charr society. This make it so your weapons ignore the additional AC bonus that spells like Shield give. Use your crystal aura to reflect some of the damage you took from the spell. Quip is a pistol that resembles a toy party favor. The Quaggan spirit in the shield will warn you of danger it sees while you sleep. Ability Score Increase Your Dexterity score increases by 1. Wings sprout from your back and grant you a flying speed of 60 feet. Both male and female Asuras often have two of the same letter in a row somewhere in their name, this being a cultural norm, but it is certainly not required. Never falter in your beliefs, for they must be supported by facts. Impossible Odds (5 ep, per round). You can focus elemental energy on one of your elemental auras to draw ongoing benefits from it. While concentrating you regain 1d4 health upon hitting your target. Not much is known about this legendary item besides that after attunement, this item will take the shape of a amulet, ring or another type of wearable trinket. Claws You are never unarmed. The scales of this armor seem to be made from a long dead ancient powerful Dracolich. While ragging you gain resistance to all damage types and cannot be charmed. As a bonus action, enchant your daggers so that the next several attacks siphon health. While attuned the wielder can get a +2 to their Strength or Dexterity stats. Eventually they were forced out and have lived and adapted to life on the surface. You have a total of six arms granting you several benefits. The fabric of time around you mends itself after long rest. At the start of your turn you use your bonus action to create a continuum split in an unoccupied space within 5 ft of you. Alternatively, the water falls as rain in a 30-foot cube within the 30 feet. As a bonus action the wear can command any ally they can see to use their reaction to make another attack. You cannot spend additional Malice on this attack nor does it grant Malice. Asura lifespan is mostly a mystery, but it can be assumed that they mature at the same rate as humans and live much longer.Alignment. Create a well that speeds up time healing and removing certain conditions form your allies. After attunement the wielder can change the blade to any form of two handed weapon. The wielder can cast Comprehend Languages on themselves once per long rest. Phase Traversal (2 ep). The other two orbs activate giving you a total of four +1 to any stat of your choice. The tablet stabilizes or heals an ally 1 hit point upon it moving through their space while in combat. If the weapon hits it deals cold damage rather then it's normal damage. Once you are knocked unconscious by an attack or spell, blast of healing flame surrounds them. Wisdom is your elemental ability for your elemental auras. The force damage dealt by attacks with this weapon increases to 1d8. All hostile creatures within a 20 feet diameter centered on you must make a Wisdom saving throw or spend their next action attacking you. A Weaver Elementalist focuses on mastering summoning and fusing different weapons with elemental powers. at a target you can see within 120 feet. The wielder's swimming speed becomes equal to their walking speed. The wearer also gains a +1 in strength and dexterity. Rarely do they reign themselves in and show their wisdom. Once every 7 days as an action the wielder can summon a Deva to fight along side them in battle. It obeys any verbal commands that you issue to it (no action required by you). Concentrating on an aura's effect follows the same rules as concentrating on a spell. To use that option, you must spend a number of points within that point range, still abiding by your energy limit. Your Charr has an assortment of natural traits. However, an Elementalist can learn any aura regardless of its associated specialization. The handaxe has 6 charges and regains 1d4 expended charges daily at nightfall. They are known for their prowess in traditional battlefield combat. They are able to make another saving throw at the end of their next turn, on a successful save the target is no longer paralyzed. While ancestry is known and acknowledged, the parents have little to do with the raising of the cub, and as such warbands are viewed as a charr's family and the bonds of loyalty and kinship formed between them are stronger than those of other races' families. While drawn, the mouth of the dragon chatters and emits a frosty breath. Sylvari awakened at dusk are naturally curious and thoughtful. Frostfang is an icy dragon-headed axe covered in scales. You focus the elemental energy of fire to surround you. . Upon accumulating sufficient life force, they can enter the reapers shroud, a deadly form that grants them a dark scythe of malevolent energy and the abilities to match it. You what direction the closes source of water is. The Mirage Spellcasting table shows how many spell slots you have to cast at first level or higher. Use feedback to help balance these ideas. For a Revenant the astral sea acts as nexus of power that the Revenant invokes their magic from. As an action create a Mirage Mirror for 1 Illusion Point on an open space within 5 feet of your location. The range of this weapon is 40/120 while under water, and 30/90 when not in water. At 1st level, you gain the Dragon Legend. They are extremely wary of all the races, and do not allow outsiders into their city. While focused on this aura your body no longer needs to keep itself moist. A target on fire take 1d4 fire damage at the end of their turn, and must spend an action to put out the flames. They can manipulate darkness and shadows which grants them additional abilities. Darkvision Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. While wearing this pack the wearer learns how to speck telepathically with their allies, as long as they are with in sight. As a reaction to being blinded, charmed, deafened, frightened or poisoned your darker soul absorbs the affect healing you 1d10 hit points. Every round you can spend one of your To Hit dice to heal yourself. Legenday Stances use the same rules as spells for determining targets and areas of effect, as presented in chapter 10, Spellcasting, of the Players Handbook. You can place the center of the well up to 60 feet away from you that you can see. Asura society was once exactly as human society is today. Quip has a base damage of 1d10 + Dex Modifier force damage, with a range of (100/400). The bonus to attack and damage rolls increases to a +2. Both tend to have recluse characteristics and would rather watch over a town then live in one. Despite the kick start of knowledge from the dream they still seem naive as there are some matters which seem beyond their comprehension. View Tabaxi Details. Your Sylvari has an assortment of natural traits. If you dont have enough power points left, or the cost is above your power limit, you cant use the option. As an action detonate the tablet. Must succeed on a Dexterity saving throw against your spell DC or be knocked prone. As an action, summon a massive hammer from the astral sea to strike the ground. For 15 Life Force, make a two strike with your scythe that cuts into the soul of your target. The elemental is friendly to you and your companions for the duration. Each elemental aura is associated with a specialization. An asura is almost always chaotic. You are proficient with Alchemist Supplies and in the Arcana skill. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide. The DC is determined by your elemental ability. Starting at 3rd level, you can use your Cunning Action to move at half your speed to begind suitable cover (cover that you ca shoot over while kneeling behind) and then Hide. Leap into air attack the target jumping over ground obstacles, small, medium and large creatures ignoring opportunity attacks. The wearer immediately regains 5 hit points and is lifted to their feet. As part of your move on your turn, you can fly up to 20 feet for each power point spent. The asura have quickly established their intellectual and magical superiority over the other races and view them as useful primarily for heavy lifting, taking risks, and asking stupid questions. Wind Blast (2 pp). Fire. Once per long rest you can use your action to make seven shots through your bow. As normal you can't increase an ability score above 20 using this feature. For 3 Life Force, shout "You Are All Weaklings!" Each time you learn new maneuvers, you can also replace one maneuver you know with a different one. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit. You know the druidcraft cantrip. Whenever a creature is struck with Kudzu they must make a DC 10 Constitution or big bright flower begin to grow on the creature giving the wielder advantage on attack roles against the creature. The target must make a Dexterity Saving throw taking 3d6 fire damage on a failed save, and half as much on a successful save. When a illusion is subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, it instead take no damage if it succeed on the saving throw, or getts destroyed on a failed save. Their mouths are wide and filled with pointed, shark-like teeth. Elemental Focus (R: Handaxe). As an action you can over load your aura, it does one of the following affects depending on the aura you have. Once per turn you can turn 1/4th the damage dealt, rounded down, into energy. The staff has 8 charges and regains 1d4 + 2 expended charges daily at dawn. You regain all expended spell slots when you finish a long rest. Focus the elemental energy of air so when it goes through your warhorn it has power effects. Starting at 13th level, you can hide in areas of darkness or dim-lighting. This energy is represented by energy points. The Jade Wind turned everything within 100 miles into solid jade. They turned into living stone in order to fight an ancient subterranean enemy. When you hit a creature with a weapon attack, you can spend 1 to 3 points of Malice to magically teleport 10-feet per point into an area of shadows in an unoccupied space that you can see. Asura's were once warriors who, even if they meant well, did something terrible. 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